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Windows Visual Studio is required to compile) GCC and friends (optional, you need it to compile Pymunk from source. Python (Runs on CPython 3.6 and later and Pyp圓)Ĭhipmunk (Compiled library already included on common platforms)ĬFFI (will be installed automatically by Pip)
#2d space simulator games install#
Possible, usually pip install will take care of everything for you. (And if you ask on SO other people might help as well!) Dependencies / Requirements ¶īasically Pymunk have been made to be as easy to install and distribute as Regardless of the method you use I will try to answer your questions as soonĪs I see them. Please use the issue tracker at github to report any issues you find: You can ask questions/browse old ones at Stackoverflow, just look for Possible to use with other libraries like Pygame and Pyglet. Your program and not force you to use a special game loop, it should be Non-intrusive - It should not put restrictions on how you structure Multi-platform - Should work on both Windows, *nix and OSX. Libraries installed to make it install, or do a lot of command line tricks. Simple to build & install - You shouldn’t need to have a zillion of The bottom, it should feel like a Python library (no strange naming, OO, “Pythonic” - It should not be visible that a c-library (Chipmunk) is in Needed to add physics to your game or program. “ Make 2d physics easy to include in your game”Įasy to use - It should be easy to use, no complicated code should be On the Pymunk homepage, The Pymunk Vision ¶ You can also find the full documentation including examples and API reference Simulations in the examples directory, and it also contains the full The source distribution of Pymunk ships with a number of demos of different
#2d space simulator games archive#
Need to download the source archive (pymunk-x.y.z.zip). debug_draw ( print_options ) # Print the state of the simulationįor more detailed and advanced examples, take a look at the included demosĮxamples are not included if you install with pip install pymunk. step ( 0.02 ) # Step the simulation one step forward space. SpaceDebugDrawOptions () # For easy printing while True : # Infinite loop simulation space. add ( body, poly ) # Add both body and shape to the simulation print_options = pymunk. mass = 10 # Set the mass on the shape space. create_box ( body ) # Create a box shape and attach to body poly. position = 50, 100 # Set the position of the body poly = pymunk. gravity = 0, - 981 # Set its gravity body = pymunk. Space () # Create a Space which contain the simulation space.